#ifndef RD_SURFACE_H
#define RD_SURFACE_H

#include "SDL/SDL_image.h"

typedef SDL_Surface	surface_t;

surface_t *	rd_load_surface(const char * filename);
void		rd_free_surface(surface_t * surface);

void	rd_apply_surface(int x, int y, surface_t * src, surface_t * dst, rect_t* clip);

#endif /* end of include guard: RD_SURFACE_H */
